This build spares no extra skill points. With this being said, this build
cannot reach its maximum potential until level 99 and all additional skill quests are completed (the Den of Evil,
Radament and Izual on all difficulties).
This character is built specifically for its flexability. This hammerdin
is strong enough to MF Hell Baal solo, capable of rushing through Hell Difficulty and has many beneficial auras for party
play. This is an ideal character to start out with. However, some of the gear is a bit expensive. This gear
is a little less expensive on ladder because runes can be upped from El through Zod in the Horadric Cube. Even with
decent gear, this build hits very hard.
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Strength - Put enough points in strength to wear your gear, nothing extra.
Dexterity - Put enough points in dexterity to wear your gear, this will be very
low.
If you desire max block, you can jack this up, but I feel it would
be
a waste points. Hammers do enough damage that you won't
have to
worry about getting hit too much.
Vitality - Put all extra points in here. Longevity is the key.
Energy - Do not put any points in here. Your mana will come from your gear,
and 1 point
in redemption coupled with 1 point in meditiation will fill
your mana
quickly.
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This is one of three of your main skills and your primary source of damage. No monsters are immune to this attack.
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Second main skill, keep active at all times. This significantly increases your chance to block and defense.
This skill will not be synergized through Defiance.
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Lvl. 12 - Offensive Auras
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Synergy for Blessed Hammer, prerequisite.
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Lvl. 18 - Offensive Auras
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This is your third main skill. This aura should be active when throwing hammers because it will significantly increase
hammer damage. Also increases damage done by all party members.
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Prerequisite, do not use additional skill points in Defiance to synergize Holy Shield.
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Lvl. 12 - Defensive Auras
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Lvl. 18 - Defensive Auras
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Synergy for Blessed Hammer. Also, makes it very easy you and your party to get around and run away.
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Lvl. 24 - Defensive Auras
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This skill increases mana regeneration for places where there are no dead bodies for redemption. Your +X to all
skills, +X to paladin skill levels and +X to defensive auras on your gear will increase the effectiveness of this skill.
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Lvl. 30 - Defensive Auras
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Flip this on after a battle to redeem souls to immediatly regain your life and mana. Your +X to all skills, +X
to paladin skill levels and +X to defensive auras on your gear will increase the effectiveness of this skill.
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Lvl. 30 - Defensive Auras
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Very useful in parties for Uber Trist and useful when countering foes with conviction aura. Use for
a big boost in resistances when needed. Your +X to all skills, +X to paladin skill levels and +X to defensive auras
on your gear will increase the effectiveness of this skill.
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Required Level: 62 Required Strength: 50
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Defense: 98-141 (varies)
+2 To All Skills + (1.5 Per Character Level) 1-148 To Life (Based On Character Level) + (1.5 Per Character
Level) 1-148 To Mana (Based On Character Level) Damage Reduced By 10% 50% Better Chance of Getting Magic Items +2
To All Attributes
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Mara's Kaleidoscope
Amulet
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+2 To All Skill Levels All Resistances +20-30 (varies) +5 To All Attributes
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Enigma
Breast Plate
'Jah Ith Ber'
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Required Level: 65 Required Strength: 30
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Defense: 815-843 (varies)(Base Defense: 65-68)
+2 To All Skills +45% Faster Run/Walk +1 To Teleport +750-775 Defense (varies) + (0.75
Per Character Level) +0-74 To Strength (Based On Character Level) Increase Maximum Life 5% Damage Reduced By 8% +14
Life After Each Kill 15% Damage Taken Goes To Mana + (1 Per Character Level) +1-99% Better Chance of Getting Magic Items
(Based On Character Level)
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Required Level: 29 Required Strength: 60
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Defense: 47-49 (varies)(Base Defense: 12-15)
+10-20% Enhanced Defense (varies) +30 Defense +5% Enhanced Damage Maximum Mana 40%* Adds 1-6
Cold Damage, Cold Duration: 2 Seconds
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Arachnid Mesh
Spiderweb Sash
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Required Level: 80 Required Strength: 50
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Defense: 119-138 (varies)(Base Defense: 55-62)
+90-120% Enhanced Defense (varies) Slows Target By 10% +1 To All Skills +20% Faster Cast Rate Increases
Maximum Mana 5% Level 3 Venom (11 Charges)
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Sandstorm Trek
Scarabshell Boots
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Required Level: 64 Required Strength: 91
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Defense: 158-178 (varies)(Base Defense 56-65)
Assassin Kick Damage: 60-110 +140-170% Enhanced Defense (varies) +20% Faster Hit Recovery +20%
Faster Run/Walk + (1 Per Character Level) +1-99 Maximum Stamina (Based On Character Level) +10-15 To Strength (varies) +10-15
To Vitality (varies) 50% Slower Stamina Drain Poison Resist +40-70% (varies) Repairs 1 Durability In 20 Seconds
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+1 To All Skill Levels Increase Maximum Mana 25% Adds 1-12 Lightning Damage +20 To Mana
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+1 To All Skill Levels Increase Maximum Mana 25% Adds 1-12 Lightning Damage +20 To Mana
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Heart of the Oak
Flail
'Ko Vex Pul Thul'
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Required Level: 55
Required Strength: 41
Required Dexterity: 35
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+3 To All Skills +40% Faster Cast Rate +75% Damage To Demons +100 To Attack Rating Against
Demons Adds 3-14 Cold Damage, 3 sec. Duration (Normal) 7% Mana Stolen Per Hit +10 To Dexterity Replenish Life
+20 Increase Maximum Mana 15% All Resistances +30-40 (varies) Level 4 Oak Sage (25 Charges) Level 14 Raven (60
Charges)
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Herald Of Zakarum
Gilded Shield
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Required Level: 42 Required Strength: 89
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Defense: 422-507 (varies)(Base Defense: 144-168)
Chance To Block: 82% Smite Damage: 20 To 28 (Paladin Only) +150-200% Enhanced Defense (varies) 30%
Increased Chance Of Blocking 30% Faster Block Rate 20% Bonus To Attack Rating +20 To Strength +20 To Vitality All
Resistances +50 +2 To Paladin Skill Levels +2 To Combat Skills (Paladin Only)
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