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Hammerdin

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This character, when properly built, can do anything in the game by itself.  The only thing this character cannot solo is Uber Trist or the Ubers before Tristram.

Build Overview
        This build spares no extra skill points.  With this being said, this build cannot reach its maximum potential until level 99 and all additional skill quests are completed (the Den of Evil, Radament and Izual on all difficulties).
        This character is built specifically for its flexability.  This hammerdin is strong enough to MF Hell Baal solo, capable of rushing through Hell Difficulty and has many beneficial auras for party play.  This is an ideal character to start out with.  However, some of the gear is a bit expensive.  This gear is a little less expensive on ladder because runes can be upped from El through Zod in the Horadric Cube.  Even with decent gear, this build hits very hard.
 
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Stat Points
Strength  - Put enough points in strength to wear your gear, nothing extra.
Dexterity - Put enough points in dexterity to wear your gear, this will be very 
                   low.  If you desire max block, you can jack this up, but I feel it would
                   be a waste points.  Hammers do enough damage that you won't
                   have to worry about getting hit too much.
Vitality   -  Put all extra points in here.  Longevity is the key.
Energy   -  Do not put any points in here.  Your mana will come from your gear,
                   and 1 point in redemption coupled with 1 point in meditiation will fill
                   your mana quickly.
 
 
Skill Point Distribution

 
Skill
Req. Level - Tree
Points
Comments
1
Smite
Smite
Lvl. 1 - Combat Skills
1 Point
Prerequisite
2
Holy Bolt
Holy Bolt
Lvl. 6 - Combat Skills
1 Point
Prerequisite
3
Charge
Charge
Lvl. 12 - Combat Skills
1 Point

Prerequisite

4
Blessed Hammer
Blessed Hammer
Lvl. 18 - Combat Skills
20 Points
This is one of three of your main skills and your primary source of damage.  No monsters are immune to this attack.
5
Holy Shield
Holy Shield
Lvl. 24 - Combat Skills
20 Points
Second main skill, keep active at all times.  This significantly increases your chance to block and defense.  This skill will not be synergized through Defiance.
6
Might
Might
Lvl. 1 - Offensive Auras
1 Point
Prerequisite
7
Blessed Aim
Blessed Aim
Lvl. 12 - Offensive Auras
20 Points
Synergy for Blessed Hammer, prerequisite.
8
Concentration
Concentration
Lvl. 18 - Offensive Auras
20 Points
This is your third main skill.  This aura should be active when throwing hammers because it will significantly increase hammer damage.  Also increases damage done by all party members.
9
Prayer
Prayer
Lvl. 1 - Defensive Auras
1 Point
Prerequisite
10
Defiance
Defiance
Lvl. 6 - Defensive Auras
1 Point
Prerequisite, do not use additional skill points in Defiance to synergize Holy Shield.
11
Cleansing
Cleansing
Lvl. 12 - Defensive Auras
1 Point
Prerequisite
12
Vigor
Vigor
Lvl. 18 - Defensive Auras
20 Points
Synergy for Blessed Hammer.  Also, makes it very easy you and your party to get around and run away.
13
Meditation
Meditation
Lvl. 24 - Defensive Auras
1 Point
This skill increases mana regeneration for places where there are no dead bodies for redemption.  Your +X to all skills, +X to paladin skill levels and +X to defensive auras on your gear will increase the effectiveness of this skill.
14
Redemption
Redemption
Lvl. 30 - Defensive Auras
1 Point
Flip this on after a battle to redeem souls to immediatly regain your life and mana.  Your +X to all skills, +X to paladin skill levels and +X to defensive auras on your gear will increase the effectiveness of this skill.
15
Salvation
Salvation
Lvl. 30 - Defensive Auras
1 Point
Very useful in parties for Uber Trist and useful when countering foes with conviction aura.  Use for a big boost in resistances when needed.  Your +X to all skills, +X to paladin skill levels and +X to defensive auras on your gear will increase the effectiveness of this skill.

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Gear

Slot
Item
Requirements
Item Attributes
Head
Harlequin Crest Shako
Harlequin Crest
Shako
Required Level: 62
Required Strength: 50
Defense: 98-141 (varies)
+2 To All Skills
+ (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
+ (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes
Amulet
Mara's Kaleidoscope Amulet
Mara's Kaleidoscope
Amulet
Required Level: 67
+2 To All Skill Levels
All Resistances +20-30 (varies)
+5 To All Attributes
Chest
Enigma Breast Plate
Enigma
Breast Plate
'Jah Ith Ber'
Required Level: 65
Required Strength: 30
Defense: 815-843 (varies)(Base Defense: 65-68)
+2 To All Skills
+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (varies)
+ (0.75 Per Character Level) +0-74 To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
+ (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)
Gloves
Frostburn Gauntlets
Frostburn
Gauntlets
Required Level: 29
Required Strength: 60
Defense: 47-49 (varies)(Base Defense: 12-15)
+10-20% Enhanced Defense (varies)
+30 Defense
+5% Enhanced Damage
Maximum Mana 40%*
Adds 1-6 Cold Damage, Cold Duration: 2 Seconds
Belt
Arachnid Mesh Spiderweb Sash
Arachnid Mesh
Spiderweb Sash
Required Level: 80
Required Strength: 50
Defense: 119-138 (varies)(Base Defense: 55-62)
+90-120% Enhanced Defense (varies)
Slows Target By 10%
+1 To All Skills
+20% Faster Cast Rate
Increases Maximum Mana 5%
Level 3 Venom (11 Charges)
Boots
Sandstorm Trek Scarabshell Boots
Sandstorm Trek
Scarabshell Boots
Required Level: 64
Required Strength: 91
Defense: 158-178 (varies)(Base Defense 56-65)
Assassin Kick Damage: 60-110
+140-170% Enhanced Defense (varies)
+20% Faster Hit Recovery
+20% Faster Run/Walk
+ (1 Per Character Level) +1-99 Maximum Stamina (Based On Character Level)
+10-15 To Strength (varies)
+10-15 To Vitality (varies)
50% Slower Stamina Drain
Poison Resist +40-70% (varies)
Repairs 1 Durability In 20 Seconds
Ring
Stone of Jordan Ring
Stone of Jordan
Ring
Required Level: 29
+1 To All Skill Levels
Increase Maximum Mana 25%
Adds 1-12 Lightning Damage
+20 To Mana
Ring
Stone of Jordan Ring
Stone of Jordan
Ring
Required Level: 29
+1 To All Skill Levels
Increase Maximum Mana 25%
Adds 1-12 Lightning Damage
+20 To Mana
Weapon
Heart of the Oak Flail
Heart of the Oak
Flail
'Ko Vex Pul Thul'
Required Level: 55
Required Strength: 41
Required Dexterity: 35
+3 To All Skills
+40% Faster Cast Rate
+75% Damage To Demons
+100 To Attack Rating Against Demons
Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
7% Mana Stolen Per Hit
+10 To Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +30-40 (varies)
Level 4 Oak Sage (25 Charges)
Level 14 Raven (60 Charges)
Shield
Herald Of Zakarum Gilded Shield
Herald Of Zakarum
Gilded Shield
Required Level: 42
Required Strength: 89
Defense: 422-507 (varies)(Base Defense: 144-168)
Chance To Block: 82%
Smite Damage: 20 To 28
(Paladin Only)
+150-200% Enhanced Defense (varies)
30% Increased Chance Of Blocking
30% Faster Block Rate
20% Bonus To Attack Rating
+20 To Strength
+20 To Vitality
All Resistances +50
+2 To Paladin Skill Levels
+2 To Combat Skills (Paladin Only)

This build was submitted by GodSon710.